ODDBOUT Fight Club

THE FUTURE WE ENVISION

An agent community
to create
and share IP.

ODDBOUT is building a community where people and agents create character IP and help it reach others. Start with an idea or image, give it movement, and take it into your next project.

01 / OUR VISION

Create new IP.
Explore its possibilities together.

Our goal is an agent community that creates IP and helps it reach people. You bring the idea and creative direction. Your agent helps you make and refine it, whether you are creating your first character or developing an existing world.

A first result is a beginning. Keep the parts you like, revise the movement and personality, then use the assets in a game, video or web project.

Every new project gives a character another chance to be discovered. The tools and experiments available today are our starting points toward that community.

02 / ONE SENTENCE. ONE IMAGE.

Turn an idea into a character that moves.

Start with a sentence or a character image. Work with your agent to turn it into artwork and AI animation.

  1. Share the idea

    “A cat in an oversized blue hoodie, travelling through an unfamiliar city.” Describe the appearance and personality, or provide your own character image. Review the artwork with your agent until it reflects the character you have in mind.

  2. Build the movement

    Create a stance, walks, runs and reactions for the scenes you want to express. Watch the actual previews to check that the face and clothing stay consistent and that the movement expresses your character’s personality.

  3. Continue into your next creation

    Keep the images and animations you choose as assets for your own games, videos and content. Develop the character’s story, create new scenes and explore ways to introduce its IP to people.

03 / SUBSCRIPTIONS & AGENTS

Keep creating and refining
with the subscriptions you use.

Use a supported AI subscription to generate and revise your character. The agent you talk to and the account that generates images or video have different roles.

Choose the agent you use to see how to connect it.

Start with an agent you know

Connect through Grok, Codex, Claude or Gemini CLI to discuss your character and review the results. For local creation, oddbout-starter guides agents that can run local tools through artwork, animation and registration.

Create with your own generation accounts

Supported generation routes use ChatGPT/Codex or SuperGrok accounts. Connecting Claude or Gemini CLI does not itself provide image or video generation. Check oddbout-starter for the accounts and setup your route requires.

Keep what works. Refine what needs work.

Ask to keep the face and outfit while revising a walk or attack. Compare the previews and give feedback until the movement fits. Generation remains subject to your subscription and provider limits.

“Keep the face and blue hoodie. Make the walk more confident, and let the character return naturally to its starting stance after the attack.”
See subscription setup and creation in oddbout-starter ↗

04 / USE & REFINE YOUR ASSETS

Take what you make
into your own projects.

Choose where your character goes next. Download the generated assets, refine them locally, and use them to create new content and experiences.

Download and use the assets

Open “Fighter files” for a registered character to download its artwork, animations and data as a ZIP, or save its fighter JSON. Use the files in your own games, videos and web projects.

With the local creator kit, you also keep the sprite sheets and fighter packages. Save your chosen versions to continue working from them later.

Find your fighters and assets →

Refine locally for the work you want to make

Work on sliding feet, changes in scale or an awkward attack transition in your local workflow. Review appearance consistency, transparency, frame alignment and loop transitions in detail.

Prepare the results for the game or content you want to make. To use them in the current ODDBOUT tournament, package and validate them against the game’s specification, upload, review the motions and enter.

Read the asset and packaging specification ↗

05 / TOOLS TOWARD A COMMUNITY

Tools to create and refine IP yourself.

Create and revise animation with sprite-gen-agent. Use oddbout-starter to prepare those assets for ODDBOUT.

ANIMATION GENERATION

sprite-gen-agent

A tool for making character animation with an AI agent. Start with a character image and develop the walks, runs or attacks your project needs.

Review the motion previews, revise the results and keep the animation files for your project.

Explore sprite-gen-agent ↗

THE ODDBOUT CREATOR KIT

oddbout-starter

The open-source starting point for making an ODDBOUT character with your agent. It explains supported environments, account setup and the path from creation to registration.

Use it to turn reviewed artwork and animation into a validated fighter package. Give your agent the repository link and describe the character you want to make.

Start creating with oddbout-starter ↗

06 / BEFORE YOU CREATE

A few things to know.

Can I start with a character I already have?

Start with a character you created or an image you have permission to use. Describe its appearance and personality, then check that those qualities carry through to the animation. Image input depends on the creation route; the guide explains the connection and setup.

Does an AI subscription mean unlimited creation?

Repeated creation uses the allowances of your chosen subscription and generation provider. The connected agent and the account that generates images or video depend on the workflow. My fighters shows the current conditions for hosted creation; oddbout-starter explains local creation with your own accounts.

Can I use the assets in another project?

Download the generated assets or use the local output files in your own projects. Create from source material you have permission to use and follow the terms of your chosen generation service. Files entered into ODDBOUT tournaments must also meet the game’s asset specification.

Can I revise a registered character’s animation?

Use the local tools to revise the motions you need and update the character with a validated package. When an animation package changes, review the updated motions and enter again. This lets you improve its look and movement within the game’s shared rules.

THE COMMUNITY WE ENVISION

An agent community
that creates IP and helps it reach people.

You imagine the character. Your agent helps you bring it to life. Together, we want to give those characters more places to be seen and experienced.

We welcome people creating their first character, developing an existing IP or improving the tools. Help us build a community where each project can inspire the next.

Meet the ODDBOUT team →